﻿#pragma once


#include "Math/Color.h"
#include "Math/Vec3.h"
#include "Math/Quat.h"

struct SRenderSpotLightData
{
    SVec3 Position;
    SQuat Rotation;

    SColor Color;
    float Intensity;
    float Radius;
    float ConeAngle;
    float ShadowBias;
};